Digital Media Teacher's Page

Rationale Goals and Standards Real World Connections Collaboration Student Directions
Timeline Specific Objectives Enduring Understandings Project Activities Assessment

 

Rationale

  This project is designed to help students develop real world skills that will enable them to hone their skills in digital design and web production. Students will have an overview of software as well as a chance to develop project based work based on their individual interests. The classes will take a look at the various roles involved in web production and also require that students research and practice skill building in digital arts. By the end of the class each student will have an on-line portfolio where they can showcase the best pieces of work they have create. This portfolio may be used as a professional piece or to help them succeed in the college application process.


Enduring Understandings

The most important aspects of this course will include research skills, presentation skills, web production skills and professional development. Students will examine visual elements of design and how they relate to professional as well as fine art settings.

 


Goals and Standards

 


Specific Objectives

Students will design and create a brochure fro an art opening.
Students will present a PowerPoint Presentation on an artist of their choice.
Students will  create   poster advertising a call for entries.
Students will create an animation.
Students will work in groups to create a web page.


Real World Connections

This Digital Media Course is a project-based course that enables students to develop and produce digital media projects. Using software programs such as PhotoShop, Acrobat, Illustrator Dreamweaver and Flash, students gain skills in project management, digital design and fine art. There are ten major projects associated with the curriculum facilitating a foundation in digital media that may translate into the eork force or careers in digital production. Students are required to work in groups and encouraged to focus some aspect of their work toward community service in the form of advertising, web development or marketing for non-profit groups in the area. An overview of the activities that are designed to promote community involvement and social action are listed below:

Creating a video data base of professionals who work in digital media.
Organizing and promoting an art exhibition.
Group work that simulates real digital production environments.
Teaching / Mentoring / and Volunteering.
Creating a Blog for self-reflection and communication with peers.


Collaboration

Coursework within Digitla Media is highly collaborative and allows students to develop skills in project development, project management and production. Classtime is student-centered and students will generate themes for their own projects. Students will work in small groups and will be evaluated on an ndividual basis as well as part of the group. Students will be evaluated through the use of ruberics that accompany each project as well as peer eveluations, self-reflections and teacher observation. During the course of the semester students will create a blog and investigate various forms of virtual educational communities such as Tapped-in and iEarn. A major focus of the class will be to develop critical thinking skills in terms of visual communication and to express ones voice through visual means. in addition to preparing work for a digital art exhibition, students will present research on digital artists and complete an ePortfolio that may be used for professional or academic purposes.

Assessment Strategies

Students will be graded in a variety of ways including on the quality of project work accoring to the project ruberic, behavior, participation and the effective use of classtime which will be noted on a daily basis through teacher observation, peer-evaluation on group work, self-reflection and the final presentation.